It was never able to run (well) on dualcores of any type (including hyterthreaded). Even your own linked article talks about it being well optimised, and specifically points out the Reversed Z values and front to back rendering as being examples of *good* optimization for this type of a title.įact is that quad cores are just about the minimum for CPU. GTA-V scales well with PC hardware in both directions and can run well on both low and high end systems. R* and GTA-V PC have both been widely praised for being *quite good* and not at all an example of bad port. If you want to see how much junk its doing for each frame (large distance between textures close to the camera) They are designed for consoles and the pc version nearly emulates the consolesĬpu since the game engine is divided among many threads, gpu since its rendered using invert log to get less z fighting Originally posted by _I_:rockstar has yet to make a good pc port
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